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Subtitles Across Industries: An Overview
A plain overview of how film, games, health, music, education and public bodies use subtitles and captions, and why each sector's needs differ.
Sectors and Viewers
How different sectors use subtitles.
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A plain overview of how film, games, health, music, education and public bodies use subtitles and captions, and why each sector's needs differ.
How schools and universities use subtitles for recorded lectures and classroom video, and how text on screen supports learners with many different needs.
How subtitles fit into accessible e-learning design, from course modules and quizzes to recorded lectures, and what course builders should plan for.
Which kinds of figures people use to judge subtitling in film, such as reach, costs and viewing habits, and what those numbers can and cannot show.
Which subtitle options matter in games, from text size and speaker names to backgrounds and sound cues, and why player choice makes games more accessible.
How subtitles and captions support patient education, telehealth and staff training video in healthcare, and why accuracy checks matter.
How lyrics display, music videos and sound descriptions can make music more accessible to deaf and hard of hearing fans, and what challenges arise.
How charities and community groups can make appeals, volunteer training and event video accessible with subtitles, even with small teams and budgets.
A general look at accessibility expectations for government and public bodies that publish video, and how subtitles support equal access, with rules varying by country.
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